BigCommerce builds for catalogues that refuse to stay small
Stencil themes, Catalyst front ends, B2B price lists and the integration plumbing that keeps a large SKU count honest.
- Stencil
- Catalyst
- GraphQL Storefront API
- Node.js
BigCommerce Development
BigCommerce is a strong fit when the catalogue is deep and the pricing rules are strange. We lean on that: variant-heavy products, customer-group pricing and quote flows are where our BigCommerce work usually starts.
We ship on Stencil when the merchant team wants to stay inside the platform, and on a decoupled front end when the roadmap needs more control than a theme can give.
120k
Largest catalogue we run in production
6
Storefronts served from one BigCommerce tenant
9wk
Median replatform timeline
What is actually included
Scope is agreed line by line in the framing week. This is the menu it gets drawn from.
- Stencil theme engineering
- Catalyst and headless front ends
- B2B Edition, price lists and quoting
- Multi-storefront and multi-currency setups
- Custom app and Script API development
- Platform migration onto BigCommerce
- Checkout SDK customisation
- Ongoing merchandising support
Typical stack
Four steps, and you can stop after any of them
Every stage produces something you own outright. Nothing is held hostage to the next invoice.
- 01
Framing week
A paid week where we map the constraints, the existing systems and what success has to look like in numbers. You keep the output whether or not we continue.
- 02
Architecture & plan
A written technical plan with the trade-offs made explicit, a milestone schedule, and a fixed budget band for the first release.
- 03
Build in the open
Two-week increments, a preview URL from day three, and a Slack channel where your team can see the work rather than wait for a demo.
- 04
Launch & operate
Load testing, runbooks and monitoring before go-live, then a support window while your team takes the wheel — or a retainer if you would rather we kept it.
Usually paired with
Projects rarely stay inside one service line. These are the ones that most often come along with it.
Ecommerce Development
We design, build and operate ecommerce experiences that hold up under real traffic — fast catalogues, honest checkouts and a merchandising surface your team can actually use.
Read moreShopify & Shopify Plus Development
Custom themes, Hydrogen storefronts, Shopify Functions and the app work required when the business outgrows the defaults.
Read moreMagento & Adobe Commerce Development
Module engineering, B2B account hierarchies, performance triage and upgrade paths that do not stall for two quarters.
Read moreWooCommerce Development
Custom Woo builds for content-led brands, with plugin diets, block themes and a checkout that does not depend on nine extensions.
Read moreWhat clients say when we are not in the room
These are lightly edited excerpts from reference calls, published with permission.
BigCommerce Development: the questions we get asked
If yours is not covered, ask it directly — the reply comes from whoever would lead the work.
With a paid framing week. Two of our people read the existing code, talk to whoever operates the system daily, and produce a written technical plan covering approach, trade-offs, milestones and a budget band. You keep that plan regardless of what happens next.
The people you meet in the framing week. Clownmind runs senior-only delivery teams of three to five, and we do not hand projects to a second bench after the pitch. Stencil, Catalyst, GraphQL Storefront API and the rest of the stack listed above are things our team uses daily, not things we subcontract.
Most first releases land between eight and sixteen weeks depending on integration surface. We ship in two-week increments with a preview environment from day three, so there is something real to look at long before launch.
Load testing, runbooks and monitoring go in before go-live. After that you either take it in-house with a documented handover — which is what we design for — or keep us on a retainer for operations and continued delivery.
Yes, from the first commit. Work happens in your repository, under your organisation, on your cloud accounts. There is no proprietary Clownmind framework you have to keep paying to license.
Ready to talk about BigCommerce Development?
Thirty minutes, no deck, and a straight answer about whether we are the right studio for it.
